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Knyh Risotto
Bug Hunters Team Member

Joined: 05 Jan 2008 Posts: 2061 Location: BACKWARDS
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Posted: Wed Aug 31, 2011 10:37 pm |
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| Tankbuilder Smith wrote: |
| Is there supposed to be a level testing function? Because I don't see one... |
Nothing but the editor for now, that's all Funny wants tested. _________________
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Tankbuilder Smith

Joined: 29 Jul 2010 Posts: 507
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Posted: Thu Sep 01, 2011 2:04 am |
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Alright. I'll look it through a bit more then.
Expect a very thorough inspection when the testing function comes out. |
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Funny Lebowski
Bug Hunters Team Member

Joined: 07 Mar 2008 Posts: 2383 Location: In my room, trying to keep my hair down.
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Posted: Thu Sep 01, 2011 8:09 am |
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I want a thorough inspection now, though. The level tester will come later.
Things Knyh has brought up (the rest of you still need to pm me some feedback):
-Add an error message to the loader if something fails to load
-Increase transparency of hidden panels
-Make it so you can't put "tits" in the money box
-Add a "clear all" button
-Disallow saving if there isn't one of each spawn on the map
-Disallow loading if there isn't one of each spawn in the level code (error) _________________ Bear Union: Mission 3 - coming soon! |
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Funny Lebowski
Bug Hunters Team Member

Joined: 07 Mar 2008 Posts: 2383 Location: In my room, trying to keep my hair down.
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Posted: Thu Sep 15, 2011 7:00 pm |
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Ok, got feedback from everyone about a week ago or something now.
Now that I've had a little break, I'll fix the bugs that cropped up. _________________ Bear Union: Mission 3 - coming soon! |
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Zeus Simpson
Joined: 06 May 2009 Posts: 1127 Location: The Ceiling.
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Posted: Wed Sep 21, 2011 8:11 am |
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Sooo... Any news?
I can't wait to play this. _________________ Now with 99% more sugar!
...but a time traveller appeared! "Stop!" she yelled. "You can't be a murderer!" "Or what?" Said Winston... |
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Funny Lebowski
Bug Hunters Team Member

Joined: 07 Mar 2008 Posts: 2383 Location: In my room, trying to keep my hair down.
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Funny Lebowski
Bug Hunters Team Member

Joined: 07 Mar 2008 Posts: 2383 Location: In my room, trying to keep my hair down.
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Posted: Sat Sep 24, 2011 10:21 am |
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All is well again. I've fixed all the bugs I created by adding the things from the Beta test. Thanks guys! You were a great help!
Just so you know, you'll be testing other stuff later on with the game if you're still around. =)
EDIT: Rehashing some stuff with the editor in an attempt to make it easier to add blocks when I need to. Oh God, it's like an operation; I'm taking the whole code apart. Is it bad that I'm actually slightly sweating over this as it's pretty intense doing this... (btw, I backed up the old one because it's inevitable I mess this up ) _________________ Bear Union: Mission 3 - coming soon! |
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Coolboi Harlan

Joined: 28 Sep 2007 Posts: 876 Location: Somewhere in Bjorn's hair
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Posted: Sat Sep 24, 2011 2:45 pm |
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Aww
Can't some other people get a chance to test it?
*coughmecough* _________________
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Funny Lebowski
Bug Hunters Team Member

Joined: 07 Mar 2008 Posts: 2383 Location: In my room, trying to keep my hair down.
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Posted: Sat Sep 24, 2011 2:50 pm |
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Haha, I never said other people wouldn't. That bunch is definite, though.
Ok, my new system is working so far. There's still quite a bit to implement, but at least it's working...
MESSY CODING GO!
Not showing what it looked like before, though. Ew... _________________ Bear Union: Mission 3 - coming soon! |
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Ben Lebowski
Bug Hunters Admin

Joined: 04 Apr 2007 Posts: 1920 Location: Red, white, and blue/Rowena's basement (for moderating)/Mochi's basement (for bughunting)
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Posted: Sat Sep 24, 2011 5:03 pm |
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Dear Lord  _________________
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Funny Lebowski
Bug Hunters Team Member

Joined: 07 Mar 2008 Posts: 2383 Location: In my room, trying to keep my hair down.
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Rojoco Anderson

Joined: 15 Feb 2008 Posts: 477 Location: England, United Kingdom
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Posted: Sat Sep 24, 2011 6:10 pm |
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| Line 23 made me laugh. I'm not familiar with that term. |
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Funny Lebowski
Bug Hunters Team Member

Joined: 07 Mar 2008 Posts: 2383 Location: In my room, trying to keep my hair down.
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Lonnie Svoltaire
Joined: 29 Oct 2011 Posts: 14
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Posted: Sat Oct 29, 2011 9:11 pm |
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| Funny Lebowski wrote: |
Well, here it is, Twig!
If you haven't been reading my blog for the past few months, you won't know that I've also been developing a game for those past few months. Steady progress is continually being made. =D
I've thrown up a thread here so I can keep people here up to date on my progress (like Tankbuilder's thread). Although, I may keep some stuff to the blog for those with more interest than others.
The game is a lot more intense than my past ones (OMG! ZOMBIES! for instance) and has required massive amounts of coding and drawing.
SO WHAT IS CHROMOBOX?
Chromobox is a game being developed by me that will eventually be a platform defense shooters. That means it's a platform game in which you defend yourselves from oncoming waves of enemies by shooting them.
WHAT HAS BEEN CREATED SO FAR?
Quite a lot, actually. I've not been wasting my time these past few months!
- Stable (or nearly stable) physics engine created by moi. Although, it's nothing spectacular, but it fits the image in my head.
- Level Editor; I can pretty much say this is finished, minus lots of graphics for the different tiles. It contains a background layer, an object layer and a foreground layer. It exports an array for me to use and manipulate. It will save lots of time in the future!
- Object blocks; these are tiles with a function. For instance, there are the conveyer belts, normal blocks, breakable blocks and teleport blocks so far.
WHAT ARE YOUR TASKS RIGHT NOW?
Right now I'm working on the main menu of the game. It was looking pretty ugly and glitch busting was starting to annoy me, so I fancied a change.
PAST PREVIEW IMAGES
I've released quite a few images of the game. Here they all are in one unattractive list (EDIT: The images are in sequence from oldest to newest, so the older images have been majorly improved on since or have just been completely removed):
Image 1
Image 2
Image 3
Image 4
Image 5
Image 6
Image 7
Image 8
Image 9
Image 10
Image 11
Image 12
Image 13
Image 14 |
People are encouraged to do so so as to keep everyone in line with what is happening |
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Hank Calothycos

Joined: 16 Aug 2009 Posts: 623 Location: my closet
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Posted: Sun Oct 30, 2011 8:52 am |
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funny what program do you use for making games? _________________ If you lose, you weren't worse. The others were just better.
(in other words-GET BETTER WIMP!) |
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